Geiger Counter
Speeds up, slows down as if a radioactive source is moving around.
Acts like a 1950’s movie GC with incandescent light bulb indicators. Two channel deluxe model, second channel could actually drive an analog voltmeter with a needle.
//Geiger Counter //with two channels: //1. clicks and //2. average radiation level //Chn1 is the blinking indicator //Chn2 is the steady average level, not a true average, but stylized to //exaggerate the brightness change from lowrads to highrads. //blinking lamp define lightOnTime 100ms define blinkRiseTime 100ms //incandescent around 80-120ms define blinkFallTime 120ms //incandescent around 80-120ms //average indicator lamp, how fast responding //risetime faster because bulb is "on" for shorter duration define averagedRiseTime 1400ms define averagedFallTime 5000ms //the sequence lowrads @+200ms go to lowrads with 60% chance //longer variable time between clicks chn1 = fade from 0% to 100% for blinkRiseTime //blink on chn2 = fade to 15% within averagedRiseTime //slow rise @+lightOnTime chn1 = fade from 100% to 0% for blinkFallTime //blink off chn2 = fade to 4% within averagedFallTime //even slower fall // <fixedwait> @+400ms //long constant time between clicks Go To lowrads with 70% chance //loop, another lowrads click //or fall thru to highrads highrads @+50ms Go To highrads with 60% chance //short variable time between clicks chn1 = fade from 0% to 100% for blinkRiseTime //blink on chn2 = fade to 100% within averagedRiseTime //slow rise @+lightOnTime chn1 = fade from 100% to 0% for blinkFallTime //blink off chn2 = fade to 25% within averagedFallTime //even slower fall // <fast fixedwait> needs higher chance because it's done faster @+50ms //short constant time between clicks Go To highrads with 95% chance //loop, another highrads click //higher chance yields //or fall thru to lowrads