There are all kinds of ways to make a sequence look like fire. That’s good, because there are all kinds of fires. We listed one in the tutorial on fades. Here is another:
We imagine a tongue of fire growing in size and brightness as it rises. Then it dissipates faster.
//flickering flame //climbs at moderate speed //dissipates faster, say twice as fast as it climbs @0ms flameDrop chn1 = fade to 15% within 120ms @40ms //may interrupt fade and reverse Go To flameDrop with 30% chance flameRise chn1 = fade to 100% within 300ms @100ms //may interrupt fade and reverse Go To flameRise with 50% chance