There are all kinds of ways to make a sequence look like fire. That’s good, because there are all kinds of fires. We listed one in the tutorial on fades. Here is another:
We imagine a tongue of fire growing in size and brightness as it rises. Then it dissipates faster.
//flickering flame
//climbs at moderate speed
//dissipates faster, say twice as fast as it climbs
@0ms
flameDrop
chn1 = fade to 15% within 120ms
@40ms //may interrupt fade and reverse
Go To flameDrop with 30% chance
flameRise
chn1 = fade to 100% within 300ms
@100ms //may interrupt fade and reverse
Go To flameRise with 50% chance
